Meet Our Teams
From gameplay and sound designers to digital artists, producers, programmers, and marketing experts, everyone at Pandemonium Gaming is driven by a single mission: crafting and publishing games we know you’ll love to play.

design & story
The Design and Story team at Pandemonium Gaming is where worlds come to life. From building immersive gameplay experiences to crafting unforgettable narratives, this team blends creativity with technical expertise to shape every adventure. Guided by a passion for storytelling and innovative design, they’re dedicated to creating games that captivate players from the first scene to the last.

Katarina “Kera” McCollough
Lead Narrative Designer
She/They
Kera loves crafting intricate and immersive stories with her own brand of dark humor and complex world-building. Drawn to games spanning several genres from the Final Fantasy series to Journey or “Soulsborne” games, she brings a love for the fantastical and the fierce, and always carries with her a touch of authorial chaos.

James LaBelle
Lead Narrative Designer
He/Him
James is known for the super creative talent of weaving stories that bring depth and wonder to each project. Inspired by Monster Hunter and the quirky charm of unexpected chaos, James finds joy in storytelling, whether through games or spontaneous, teleporting tales.

Jordan
Lead Narrative Designer
They/Them
Jordan brings a unique blend of curiosity and creativity to the team. Known for their flexible approach to design and love for all things creative and collaborative, Jordan’s focus is on listening, learning, and evolving ideas. Having played games of all kinds throughout the years, they believe strongly in the most resonant force in the medium: the heart of its creators and the desire to be understood.

William Harline
Designer, Programmer
He/Him
bio coming soon
art
The Art team at Pandemonium Gaming is the creative force behind every visual element, transforming ideas into stunning, immersive worlds. With a dedication to detail and a passion for bringing characters, landscapes, and interfaces to life, they craft the unique style and atmosphere that make Pandemonium’s games unforgettable.

Hailer Conway
Art Director
He/They
Hailer is known for having a passion for creature design and a love of fantasy worlds. With a background in both drawing and sculpting, Hailer is a self-described creature game artist, inspired by everything from D&D to Monster Hunter.

“Bec” Peralta
Art Producer, Artist
They/Them
Bec brings a blend of creativity and structure to each project. With a love for the gritty, complex world of Cyberpunk 2077 and the high-stakes challenge of Frostpunk, Bec embraces organized chaos to keep projects on track and fresh ideas flowing.

Crystal Kang
UI/UX Artist
She/Her
Crystal loves blending art and usability to create immersive experiences. Outside of design, she’d be right at home as the owner of “Crystal’s Hex and Charms,” selling enchanted items and magical jewelry.

Rebekah
Artist
She/Her
bio coming soon.
programming
The Programming team at Pandemonium Gaming is the backbone of every game, turning creative visions into seamless, interactive experiences. They tackle complex challenges, optimize performance, and ensure every feature works flawlessly, pushing the boundaries of technology to deliver immersive gameplay. This team’s expertise brings Pandemonium’s worlds to life, one line of code at a time.

Gerrit Binkhorst
Tech Lead
He/Him
A long-time fan of Minecraft and the chaotic charm of Cyberpunk 2077, Gerrit loves diving into projects where creativity meets complexity. He’s known for crafting the perfect sandwich and dreaming up a space-station murder mystery game where no calamity goes to waste.

Korbin McCollough
Programmer
He/Him
One of the core members of the programming team, Korbin is a wiz at navigating the code and loves to create powerful and flexible systems for the team to use. Inspired by indie games like Bug Fables and Wandersong, he’s proud to finally get a chance to join the game development scene and hopes that he will create memorable experiences for all.
music & audio
The Music & Audio team at Pandemonium Gaming sets the tone for every adventure, crafting the soundscapes that immerse players in our worlds. From dynamic scores to impactful sound effects, they shape the emotional experience of gameplay, making each scene memorable. Their artistry brings depth and energy to Pandemonium’s games, turning every moment into an unforgettable audio experience.

Eric Herbst
Sound Designer, Music Composer
He/Him
Eric has a fondness for adaptive scores and sound that serves as the bridge between design, narrative, and art. Captivated by soundscapes from series such as: Persona, Final Fantasy, and The Legend of Zelda, he brings a keen ear and intense determination to the team. He will make sure that something sounds right, and when he emerges from the audio cave, it never fails to impress.